~/talk

An Introduction to Reinforcement Learning - Snake Your Way Out of a Paper Bag

Talkat ACCU 2025 · 2025-04-01..04-04· [machine-learning]
slides:none on file

Introduces a hands‑on C++ implementation that builds a Q-learning table (std::map/std::vector keys) with tunable alpha/gamma and epsilon 10% exploration, uses SFML for SFML rendering, and trains on toy tasks: a 1D line reaches ~89/100 wins after ~20 runs, a 5×5 grid snake learns to collect apples and avoid a static obstacle, sometimes scoring up to mid‑30s; no neural nets are used (deep Q is mentioned but not implemented), Q‑table saving/loading is supported and the agent mostly works though it still makes random exploratory mistakes.

AI-written summary · about

  1. 0:00Reinforcement learning intro
  2. 2:13What is RL and its history
  3. 6:04One-dimensional random walk
  4. 10:00Learning with lookup table
  5. 19:34Q-learning and Bellman equation
  6. 26:24From one to two dimensions
  7. 31:03Adding obstacles and dynamics
  8. 38:15Snake game transition
  9. 43:00Snake AI demo
  10. 49:17Summary
  11. 54:00Q&A
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