(Re-)Learn C++ by Example
summary
Hybrid conference logistics, a poster session in person and on Gather Town, and a failed Wi‑Fi attempt frame a practical push to teach C++ through small playable projects. The book shows concrete examples implemented as tiny games — notably a higher/lower card game — that demonstrate language features (using enums and variants), exercise fundamentals, and produce a runnable artifact students can extend and test.
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chapters (9)
- 0:00Introduction to the hybrid conference
- 0:22Poster session and Gather Town walkthrough
- 0:36Supporting students in poster presentations
- 1:07Encouraging student involvement in conferences
- 1:32Frances' own poster and connection issues
- 2:00Teaching through fun and games
- 2:32Small C++ game examples in the book
- 2:46Why games help teach C++ fundamentals
- 3:00Final thoughts and encouraging engagement
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