Reflections on the Use of Python and Pygame in Senior IT
summary
School runs a three-week practical where five students (a class of five) build prototype arcade-style educational games using Python 3 and Pygame. Tasks require a while/if structure, simple graphics or imported sprites, and implement three game states (menu, game, game over). Resulting projects include a maze, a penguin/fish skill tester and a hamster catcher; games run and score but documentation and advanced OOP use are shallow, Pygame install on student machines is time-consuming.
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chapters (9)
- 0:00Introduction and context
- 1:42Assessment and curriculum
- 4:48Transitioning to Pygame
- 6:54Project design and approach
- 9:33Learning resources and tools
- 11:47Showcase of student work
- 14:42Assessment and evaluation
- 16:41Reflections on Pygame
- 19:28Q&A session
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