~/talk

Reflections on the Use of Python and Pygame in Senior IT

Talkat PyCon AU 2017 · 2017-08-03..08-08· [python]
name:Jim Lloyd
links:none on file
slides:none on file

School runs a three-week practical where five students (a class of five) build prototype arcade-style educational games using Python 3 and Pygame. Tasks require a while/if structure, simple graphics or imported sprites, and implement three game states (menu, game, game over). Resulting projects include a maze, a penguin/fish skill tester and a hamster catcher; games run and score but documentation and advanced OOP use are shallow, Pygame install on student machines is time-consuming.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:42Assessment and curriculum
  3. 4:48Transitioning to Pygame
  4. 6:54Project design and approach
  5. 9:33Learning resources and tools
  6. 11:47Showcase of student work
  7. 14:42Assessment and evaluation
  8. 16:41Reflections on Pygame
  9. 19:28Q&A session
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