Recontact Istanbul: Eyes Of Sky postmortem
summary
Recontact Istanbul is an interactive mobile cinema that combines real actors and locations with hidden‑object detective gameplay, shot as long video and squeezed to ~500 MB for iOS. Development uses Unity (which causes integration crashes), a team that grows from 3 to 30, and monetization shifting from premium to freemium with IAP, product placement (Vestel), and “sixth sense” packs. The game earns Editor’s Choice, features in 153 countries, reaches ~60 million on the App Store, and wins a Los Angeles new media award.
AI-written summary · about
chapters (6)
- 0:00Introduction and background
- 3:22From film to mobile games
- 6:15Eyes Of Sky development
- 9:10Technical challenges and solutions
- 12:42Marketing and partnerships
- 15:05Future plans and Q&A
related talks
49mThe invisible thread
21mThe Story of Critical Force: Over ten Years of joy & Pain
16mBeyond a Steel Sky – Reinventing a Classic with Charles Cecil
45mCreativity and roots
04mIntervista a Andy Touch
01h 03mDiscussion Panel — Making games for global audiences in CIS countries
34mThe Sky Roller Story: How we Created More Value by not Looking for Top Ranking Charts
14mMobile indie is dead – Long live mobile indie!
