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Pocket Gamer Connects San Francisco 2018

mobile monetisation managers, user acquisition managers, ad operations managers, growth marketers, game analytics engineers, data scientists for games, privacy and compliance officers

Unity Analytics IP Promo; Unity Remote Settings; rewarded video ads; rewarded interstitials; playable ads build pipelines; header bidding for apps; GDPR consent flows; Facebook CBO value optimization; AI purchase personalization; offline TV-to-digital halo; ad mediation and floor pricing; battle pass progression monetisation

titleauthorlength
Data-driven optimisation for in-app purchases and gameplayAngelo Ferro19m
Unity Analytics adds a built-in pipeline to instrument IAPs across Apple, Google and Facebook and exposes two products: IP Promo as an in‑game ad unit to…
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Free-to-play monetisation – Surviving past the loot boxJeremy Horn24m
Industry revenue is projected to hit 51% mobile share and then a November backlash cuts about $3 billion from valuations, prompting policy shifts: Apple now…
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Monetisation from the trenches – Lessons from the fight to maximise ad revenueRobert May, Robery May, Victoria Lin, Matthew Brown, Adam Carey25m
Panelists argue that rewarded video delivers the best engagement and completion rates and that a new variant, rewarded interstitials, targets non‑paying users…
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The future of the mobile monetisation and user acquisition marketBryan Buskas, Matthew Brown, John Parides, Brian Sapp47m
Panelists argue that playable ads are the dominant innovation, driving long ad sessions (45–60s or more) and higher conversion when authentic to the game…
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GDPR – How to be compliant and what that means for your companyNatalie Portier21m
Shows concrete compliance work: a new privacy policy that lists which fields and which of ~60 demand partners get user data, contract addenda to push GDPR…
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The future of UA – Facebook ad best practices, creative marketplaces and UA botsBrian Bowman, Tom Young41m
Claims that a mid‑February algorithm change penalizes frequent bid/budget edits and pushes advertisers to broader audiences with value optimization; machine…
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AI that boosts in-app purchases and monetisationDoron Kagan16m
Game of Whales builds a real-time AI automation that watches in‑game actions, creates 1400 behavior segments, and runs experiments with a held-out control…
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How offline advertising can boost your mobile and digital acquisition performanceRICHARD DOWNEY19m
Claims that running TV and other offline channels lifts mobile installs, session depth and LTV by creating a measurable halo effect on digital and higher…
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Understanding the impact of header bidding solutions on mobile appsBoris Logvinskiy, Sen Sun, Mark Ellis, Colin Behr39m
Panelists argue header bidding for apps flattens the waterfall by running a unified auction so every demand partner bids in real time and publishers get true…
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Clear Vision: From hospital bed to hit gameDan Erhard Olsson14m
Begins from a hospital bed origin where recovery time leads to self-taught programming, animation and Flash development, producing the Clear Vision series…
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Games company bootstrappingMatthias Hoechsmann21m
Berlin studio 231 Play launches two casual free-to-play games: Pepe Pairs flops commercially while Mahjong City Tours scales successfully. Advice: pick proven…
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Augmented reality games for kids – Lessons learned from Sky Whale ARValentine Dessertenne19m
A Nickelodeon add-on called Sky Whale AR (built in Unity, released April 2018) adds a 3D AR mode using ARKit/ARCore but keeps AR optional by mirroring content…
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Talking narrative in gamesThomas Wu23m
Argues for building a platform for episodic interactive fiction and testing hypotheses rather than trusting historical patterns, citing mobile story content at…
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Game design tacticsBozhidar Grozdanov22m
Claims a molecular design method that breaks every action into player-centered parameters (not character stats) such as time-to-react, movement direction…
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What does live ops mean for your indie game?Oscar Clark22m
LiveOps means building systems not features: map the player lifecycle, automate events and promotions, and ship content on a cadence so players return…
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Indie starter guide to brand buildingNatalie Griffith15m
Argues that brand is more than a logo and that clear, written values plus a simple strategic foundation — do a SWOT analysis and decide who you are, what you…
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The future of games publishingMickael Bougis, Josh Bakken, Masaru Ohnogi43m
Publishers report concrete shifts: average mobile development budgets rise from half a million to $3–5M, live ops run for years and portfolios enable…
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Fireside Chat: The real role of production in game developmentKatherine de León24m
Career arc moves from Second Life to console and mobile with concrete results: PlayStation Home 68,000 concurrent users, later scaling to 3 million MAU with 3%…
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Niantic's AR mapping lead on using Earth as an AR gameboardRoss Finman21m
Niantic frames the real world as a game board by combining device tracking, 3D mapping and persistent shared anchors to support planet-scale AR with tens to…
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Grasping success from failureMaya Gurevich Kagan, Mohammad Agha, Tara Mustapha, Graciela Ruiz43m
Panelists say mobile success hinges on metrics and concrete moves: measure day 1 day 7 day 30 retention, soft‑launch (often in Southeast Asia), iterate with…
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Recontact Istanbul: Eyes Of Sky postmortemSIMAY DINC20m
Recontact Istanbul is an interactive mobile cinema that combines real actors and locations with hidden‑object detective gameplay, shot as long video and…
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Stupid questions every games developer should askOscar Clark33m
Nine pragmatic questions for design choices: identify the non-game love that informs a mechanic, strip features until the game breaks to find its core, and…
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The evolution of mobile gamesChristian Allen, Bill Rehbock, Dave Rohrl43m
Discussion highlights how Unreal and modern engines let teams build high-end mobile ports fast — one case gets a playable build 10 days to get a version…
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