Identifying gold standards for mobile game acquisition and retention
summary
Panel argues user acquisition budgets shift from a 90% acquisition / 10% retention split toward balanced spend, with retention driven by predictive targeting and a focus on D7 retention. Creative testing cycles run ~5 days and fewer than 5% of creatives actually scale, so continuous A/B and cross‑app targeting is essential. Dynamic audience management flags likely churners for targeted offers; MMS campaigns show outsized engagement with ~84% MMS open rates and lead-gen can command prices like $378 per qualified life‑insurance lead.
AI-written summary · about
chapters (7)
- 0:00Start
- 0:52What Are the New Trends in the User Acquisition Space That Developers Should Be Aware of
- 4:12Creative Testing Phase
- 5:02Key Channels That You'Re Using for User Acquisition
- 15:06Quality Creatives
- 17:58Dynamic Audience Management
- 20:10Examples of Retention
related talks
26mGold standards for acquisition and retention
36mGames that Retain.
21mCreative user acquisition tactics for mobile apps
20mMobile gaming: Been there, done that
16mSpeedrunning Mobile Growth - Three Tricks to Hack Retention & Revenue
20mSession: Why Focusing Only On New Users Is Holding Back Your Mobile Game
37mEmbracing complexity and compliance in modern user acquisition
37mEmbracing complexity and compliance in modern user acquisition
