Business Strategies for Developers
summary
Defines strategy as the long‑running key idea that explains choices and yields compounding returns, not a list of tactics; shows Vita becoming a preferred indie destination from 2011 to 2013 as a concrete win, cites a reputation decision that orders the destruction of two million discs, and uses the $200M blockbuster rule to justify risk or safety choices. Recommends simple, repeatable tactics (30‑minute daily exercise), and prefers flexible remote teams who’ve failed and recovered.
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chapters (21)
- 0:00Developers and business strategy
- 1:07Defining strategy correctly
- 3:24Purpose in strategy
- 5:36Leadership and company culture
- 7:30Purpose to mission
- 11:55Vision for success
- 13:47Vision beyond comfort
- 16:30Strategy vs tactics
- 19:02Patience in execution
- 22:14Effective strategy examples
- 25:10Apple’s strategy
- 27:17Costly strategy decisions
- 30:09Strategy in sports and business
- 32:02Radical honesty in teams
- 33:50Tactics adapt to strategy
- 34:56Strategy evolution
- 36:44Flexibility as strategy
- 37:28Inclusiveness in decisions
- 38:39Strategy culture and values
- 42:03Convenience as strategy
- 43:30Balancing strategy and goals
related talks
01h 23mstrategies for indie success
32mUser-centred Digital Strategy
24mProduct Strategy Playbook
43mDelete Your Video Game Website (and other sensationalist advice)
53mIs There Room For Test Strategy in Agile
45mNoise vs Momentum - Driving Desire for Your Game.
01h 04mBuilding on Success, Beyond the Obvious
34mBuilding a Culture For Developer Productivity
