~/panel

Panel: Doubling Down on Repeat Players- Moving to Retention as a Focus to Making Money

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Panel argues a retention-first strategy: build early D1/D7 hooks, then layer monetization. Player analytics (DeltaDNA now inside Unity) and sensitivity analysis model tradeoffs so changes don’t tank economies — failure to monitor forces sunsetting (example: Smash Monsters). Real-time voice/video (Agora) and community features (Roll20 marketplace, Party in My Dorm’s tribal PvP) drive sticky social loops; rewarded ads correlate with spending (claimed 3–5x uplift in likelihood to convert), and ML is used to pick tutorials and personalized offers.

AI-written summary · about

  1. 0:00Panel introduction
  2. 1:02Panelist introductions
  3. 3:09Retention vs monetization
  4. 9:09Retention over game lifetime
  5. 16:54Ad vs IAP monetization
  6. 26:46Machine learning personalization
  7. 30:15Top retention features
  8. 34:48Dual monetization funnels
  9. 36:15Sensitivity analysis insights
  10. 39:01Tracking retention metrics
  11. 40:05iOS vs Android retention
  12. 44:16Push notification strategies
  13. 48:06Games with great retention
  14. 51:15Closing remarks
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