How to build a games company
summary
Company story: founded 2015, 21 people, about $5M+ revenue, 13M downloads and 400M ad impressions, and credited with inventing the view-to-play model. Practical steps: launch small, hire for fit not fame, keep the bar high, make everyone hands-on, and give equity so people take real ownership through options. Ops rules: start with almost no processes, use full transparency on numbers, remove managers, let accountable adults run UA and experiments without preset budgets, and ship the last 5% that makes products real.
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chapters (5)
- 0:00Start
- 0:45How To Build a Successful Games Company
- 9:27Hiring for Start-Up
- 14:59Budgets
- 18:29First Skill Sets You Need in that Founding Team
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