Time To Resolve
summary
Claim: games primarily solve lack of agency by exploiting reward prediction error to drive flow and self-determination. Decision quality matters but the industry sits between skill and luck—closer to poker—so use cross‑discipline models (economics for economies of scope, engineering first principles, psychology of neuroplasticity, biology of prefrontal decision budgets). Applied to Asphalt Legends: coordinated studios, shipped a tech update, reset product strategy in one quarter and improve gross margin. Use guerrilla-like open battlefields and expect return to the mean.
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chapters (11)
- 0:00Introduction
- 0:44Speaker background
- 1:26Problem video games solve
- 3:30Reward prediction error
- 5:15Luck versus skill
- 8:24Cross-disciplinary models
- 9:26Demo: economics and science
- 12:33Positioning against luck
- 14:39Luck as preparation
- 15:22Curiosity and success
- 16:26Q&A
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