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Pocket Gamer Connects Barcelona 2026

mobile game developers, user acquisition managers, product managers, studio founders, live ops teams, monetization leads, game analytics engineers, creative directors

direct-to-consumer monetization; payment link checkout flows; web game porting via Haxe; browser game discovery and placement; AI game analytics pipelines; generative creative for UA; agentic AI workflow automation; web store growth strategies; music licensing in user acquisition; player experience automation with AI; merchant-of-record and localized payments; WebGPU for browser visuals

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The Current State Of AI In GamesRana Rahman, Hege Tokerud, Simonetta Lulli, Enric Cabestany, Ilya Kuznetsov41m
Panel describes concrete wins and limits: AI flags toxic users early — from 30,000 players seven account for 90% of harm — and blocks abuse before it spreads…
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The 2026 D2C Playbook: Unlocking One Of The Biggest Revenue Drivers In GamesCraig Chapple, Gustav Pastucha, Valerie Alfimova, Benjamin Lyon39m
Panel argues D2C can shift 10–50% (sometimes 40%+) of transactions off-app if execution is right, using direct checkout links plus a native web shop community…
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Browser Renaissance: Can Web Games Be The Driver For Growth?Thomas Huxter, Rafael Morgan, Nino Protic, Marina Espin37m
Browser games are selling points, not promises: InnoGames reports a 20‑year lineage from Tribal Wars to Forge of Empires and documents moving a Flash title to…
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Beyond Play: What Can Games & Apps Learn From Each Other?Nadir Garouche, Oscar Garcia Pañella, Steve Rock, Talia Shmuel, Solomon Ruiz-Lichter43m
Games bring live ops and teaseable content depth: use time‑boxed progression, battle passes and collections to expose value; apps bring tight lifecycle CRM…
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Direct-To-Consumer In Games: Promise vs. RealityCraig Chapple, Inês Ramalho, Peter Gerson, Jonas Matins37m
Platforms no longer hand developers a simple 30% saving: bypassing stores still incurs 3–7% payment fees plus taxes, compliance and discovery costs, and…
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Barcelona Rising: Emergence of A Global Hub For The Games IndustryXavier Carrillo Costa, Yolanda Sanchez, Jordi Martin, Beto Osorio, Alex Corominas39m
Barcelona positions itself as a growing games hub with concrete outcomes: it hosts 260 studios, a third of staff are international, and long-running companies…
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Payment Links vs. Web Stores: What Actually Drives Incremental DTC Revenue?David Stellzer39m
Claims: direct-to-consumer (DTC) already accounts for about $12 billion of an $81.8B game market (~15%), and payment links act as a high-conversion funnel…
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How to Make a Successful Web Game in 2026: What Actually WorksR. Dincer, R. Morgan21m
Crazy Games reports 2,500 submissions per month, average sessions around ~30 minutes, and a user split of 65–70% desktop users. Fast load and instant play…
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Time To ResolveRaúl Orrego del Río19m
Claim: games primarily solve lack of agency by exploiting reward prediction error to drive flow and self-determination. Decision quality matters but the…
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Game Data for All: How AI Is Reinventing Game AnalyticsOrly Shoavi16m
ClarityQ demonstrates an AI pipeline that builds game-specific context then answers data questions, connecting to BigQuery Snowflake Databricks and BI tools…
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AI Creative Factory: How We Scaled Performance Creative Without Scaling CostsA. Kempe17m
Company builds an internal "AI Creative Factory" that trains an LLM on brand guidelines, personas, competitor ads and AppTweak/app-store data to auto-generate…
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From Workflows to Agents: The AI Shift Redefining UA Creative ProductionI. Kuznetsov21m
Claims a concrete partner test: fully automated AI-generated creative packs deliver 4% lower CPI, 7% higher CTR and 8% higher ROS after one month. Describes a…
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From Reviews to Ratings: Scaling Player Experience with AI AutomationJ. Rodríguez19m
AppFollow analyzes ~23,000 games and 52 million reviews in 12 months and finds one third of apps never reply while customers who reply average 50% reply rates…
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Designing For Billions: Crafting A Distinct Visual Identity For A Hit Global GameH. Shin25m
Project pivots from a failed 2.5 year build into MONOPOLY GO! with a one to two month research sprint, a 13‑artist team, and a single guiding slogan: Scrooge…
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From Transactions to Relationships: How Studios Are Redefining Player OwnershipOla Dokun, Daniel Madrid, Oren Debi, Rafael Morgan41m
Studios report concrete moves: Crazy Games reaches about 55 million MAU with 3–4k titles and zero-install click‑to‑play, using WebGPU and an internal QA…
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Demystifying China UA: Reverse-Engineering AI Advice (Fact vs. Fiction)Yolanda Huang20m
AI market research is unreliable: mainstream LLMs return outdated, partial or contradictory China UA advice, so human validation is required. Games do not…
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Hit Music In UA-Unpacking the Impact of Commercial Hit Music In Mobile GamesT. Jenneborg19m
Reactional Music tests commercial hits inside HTML playables, injecting licensed tracks like Return of the Mac (≈650M streams) and targeting songs >250M…
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Beyond Ads: How Publishers Are Rewriting Mobile Gaming MonetizationJ. Vause, A. Jones21m
White-label rewarded marketplace (CashKick / Besitos) embeds earning offers into apps and games, claiming white-label rewarded marketplace adoption across six…
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D2C In 2026: Global Growth In Web StoresChip Thurston22m
Current D2C reality: steering to web stores in the United States is allowed and fee-free today, but Google now requires enrollment in an external content links…
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Welcome to Pocket Gamer Connects Barcelona 2026Chris James28m
Welcome notes list concrete scale and practical signals: 48 nations represented, 20 years running, 75,000 delegates and 170,000 organized meetings claimed, and…
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