~/talk

Machine Learning for Gamers - Dungeon Forecasts & Dragon Regressions

Talkat NDC Minnesota 2018 · 2018-05-07..05-10· [machine-learning]
slides:none on file

Shows concrete recipes: one‑hot encoding for dragon color and categorical race, one‑hot encoding, numeric regression to predict a dragon hoard from age, color and hit points, and decision‑tree/forest classification that scores classes from six ability scores and race. Uses 80/20 train/test splits, watches overfitting, and runs anomaly detection on characters and server metrics. Demonstrates forecasting encounters per session (example predicted 5.03 vs actual 3 on Jan 1) and an impact analysis that finds switching from Pathfinder to Fifth Edition slows sessions.

AI-written summary · about

  1. 0:00Intro
  2. 1:33Who is this Guy?
  3. 2:11Who is this Company?
  4. 11:23Target & Features
  5. 12:01Encoding & Imputation
  6. 16:31Algorithms
  7. 16:57Train & Test
  8. 21:24About Dragons
  9. 26:03About Characters
  10. 27:55Asking the Question
  11. 35:27About Gaming Sessions
  12. 36:54Training Data
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