Machine Learning for Gamers - Dungeon Forecasts & Dragon Regressions
summary
Shows concrete recipes: one‑hot encoding for dragon color and categorical race, one‑hot encoding, numeric regression to predict a dragon hoard from age, color and hit points, and decision‑tree/forest classification that scores classes from six ability scores and race. Uses 80/20 train/test splits, watches overfitting, and runs anomaly detection on characters and server metrics. Demonstrates forecasting encounters per session (example predicted 5.03 vs actual 3 on Jan 1) and an impact analysis that finds switching from Pathfinder to Fifth Edition slows sessions.
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chapters (12)
- 0:00Intro
- 1:33Who is this Guy?
- 2:11Who is this Company?
- 11:23Target & Features
- 12:01Encoding & Imputation
- 16:31Algorithms
- 16:57Train & Test
- 21:24About Dragons
- 26:03About Characters
- 27:55Asking the Question
- 35:27About Gaming Sessions
- 36:54Training Data
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