~/talk

When Is Offline Two-Player Zero-Sum Markov Game Solvable?

name:Simon Du
links:none on file
slides:none on file

Shows that single strategy concentration insufficient for offline two‑player zero‑sum Markov games by a simple H=1 bandit counterexample where two different reward matrices produce identical batch data, so Nash equilibria are unidentifiable. Proposes unilateral concentration (coverage of every row and column of the NE pair), proves it is necessary and sufficient, and gives a pessimism algorithm using confidence intervals (Hoeffding/Bernstein) that achieves sample complexity O(A·B·C_unilateral/ε^2) in the bandit case and minimax rates for uniform coverage and turn‑based games.

AI-written summary · about

  1. 0:00Intro
  2. 0:32Acknowledgement
  3. 1:20Offline Reinforcement Learning
  4. 2:46Single-Agent Reinforcement Learnin
  5. 4:32Tabular Markov Decision Process
  6. 4:55Offline Single-Agent Reinforcement Lea
  7. 7:14Dataset Coverage and Results
  8. 9:49Two-Player Zero-Sum Markov Game Zero-Sum Markov Games
  9. 11:56Value Function, Best Response and Duali
  10. 14:52Offline Two-Player Zero-Sum Markov G
  11. 17:27Counter Example for Single Strategy Cov Min Player
  12. 20:11Unilateral Coverage Assumption Min Player
  13. 22:52Algorithm for Two-Player Zero-Sum Bai
  14. 24:38Result for Two-Player Zero-Sum Band
  15. 25:56Algorithm for Markov Games
  16. 26:29Result for Two-Player Zero-Sum Markov
  17. 33:05Summary and Open Problem First theoretical study on two-player zero-sum Markov games Single policy coverage not sufficient separation between single-agent and two player Unilateral coverage: sufficient and cannot be weakened. • Algorithms based on pessimism for both players
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