When Is Offline Two-Player Zero-Sum Markov Game Solvable?
summary
Shows that single strategy concentration insufficient for offline two‑player zero‑sum Markov games by a simple H=1 bandit counterexample where two different reward matrices produce identical batch data, so Nash equilibria are unidentifiable. Proposes unilateral concentration (coverage of every row and column of the NE pair), proves it is necessary and sufficient, and gives a pessimism algorithm using confidence intervals (Hoeffding/Bernstein) that achieves sample complexity O(A·B·C_unilateral/ε^2) in the bandit case and minimax rates for uniform coverage and turn‑based games.
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chapters (17)
- 0:00Intro
- 0:32Acknowledgement
- 1:20Offline Reinforcement Learning
- 2:46Single-Agent Reinforcement Learnin
- 4:32Tabular Markov Decision Process
- 4:55Offline Single-Agent Reinforcement Lea
- 7:14Dataset Coverage and Results
- 9:49Two-Player Zero-Sum Markov Game Zero-Sum Markov Games
- 11:56Value Function, Best Response and Duali
- 14:52Offline Two-Player Zero-Sum Markov G
- 17:27Counter Example for Single Strategy Cov Min Player
- 20:11Unilateral Coverage Assumption Min Player
- 22:52Algorithm for Two-Player Zero-Sum Bai
- 24:38Result for Two-Player Zero-Sum Band
- 25:56Algorithm for Markov Games
- 26:29Result for Two-Player Zero-Sum Markov
- 33:05Summary and Open Problem First theoretical study on two-player zero-sum Markov games Single policy coverage not sufficient separation between single-agent and two player Unilateral coverage: sufficient and cannot be weakened. • Algorithms based on pessimism for both players
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