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Multi-Player Bandits With No Collisions

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Claims that exact collision-free algorithm constructions achieve minimax square-root(T) regret (up to log and poly(K) factors) with independent Bernoulli rewards, with probability of any collision ≲ T^{-2}. Construction uses a pre-shared random padding/tree partition of the simplex to avoid topological collision obstructions, plus safe-zone schedules that trade off pad randomness to realize Pareto trade-offs for gap-dependent regret; lower bounds use circle/pigeonhole topological arguments to show those trade-offs are tight.

AI-written summary · about

  1. 0:00Intro
  2. 0:27Plan for Today
  3. 1:00Classical Bandits
  4. 1:17Ordinary Bandits
  5. 2:10Multi-player (Cooperative) Bandits
  6. 3:41Multiplayer Bandits Without Communication
  7. 4:02The Power of Communication
  8. 8:04Precise Setup
  9. 15:02Optimal Algorithms with Weakly Detectable Collisions
  10. 17:4071/2 Minimax Regret with No Collisions
  11. 21:36Topological Obstruction for 2 players and 3 arms
  12. 24:25Collision Free Solution for 2 players and 3 arms
  13. 26:02General Collision Free Strategy
  14. 29:55A Modified Gap-Dependent Algorithm
  15. 31:47Pareto Optimal Gap Dependence
  16. 33:58A One Step Lower Bound
  17. 35:42Summary
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