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The Complexity of Markov Equilibrium in Stochastic Games

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Proves that computing stationary Markov CCE is PPAD-hard even for two-player turn-based stochastic games with a constant discount factor and constant approximation (via a reduction from the ε-generalized-circuit using small-state gadgets), and shows a matching membership result; complements hardness by giving a decentralized algorithm (needs shared randomness) that learns a nonstationary Markov CCE with polynomial time/sample complexity using bandit no-regret learners, policy-cover stages and RMAX-style bonuses (current sample rate ~ε^-3).

AI-written summary · about

  1. 0:00Intro
  2. 2:16Preliminaries
  3. 4:20Nash Equilibrium
  4. 10:24Ppad Hardness
  5. 15:39Proof
  6. 19:24Hardness
  7. 24:52Nonstationary cce
  8. 30:13Decentralized model
  9. 47:38Summary
  10. 48:15Questions
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