Policy Gradients in General-Sum Dynamic Games: When Do They Even Converge?
summary
Shows that policy gradient on general-sum linear-quadratic games fails to guarantee asymptotic convergence: Nash equilibria can be strict saddle points of the gradient dynamics, and proximal-point or extra-gradient updates do not rescue convergence. Empirically up to ~25% of random two-player R2 LQ games produce unstable Nash behavior and persistent limit cycles. Also gives a decentralized matching-market algorithm that combines UCB/Thompson with an adversarial mirror-descent (log-barrier) subroutine, proving logarithmic regret under alpha-reducible markets with unique stable match.
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chapters (17)
- 0:00Intro
- 2:19Traditional machine learning paradigm
- 2:50Learning in Societal Systems
- 4:30Do multi-agent policy gradients converge even in the simplest games?
- 5:15Setup: N-player linear quadratic games
- 6:58The optimization landscape of LQ Games
- 8:00Policy gradient in N-player general-sum LQ Games
- 9:38Critical points of gradient-play in LQ Games
- 10:39Generating examples
- 13:32Learning through interaction
- 14:35Problem: Learning in Matching Markets
- 16:35Deferred Acceptance Algorithm (Gale-Shapley) Properties of Gale-Shepley
- 18:04Designing Algorithms for Matching Markets
- 18:26Algorithm: MM Bandits
- 19:51Main Results
- 21:57Numerical Experiments
- 26:48Full Information Solution: Deferred Acceptance
