The Color of Things
summary
Argues that colors aren't real and that perception is contextual, then shows a working art pipeline: palette chosen for Dead Pets Unleashed, Photoshop’s hard‑light layering recreated in Unity as a hard light layer plus a character lightmap, volumetric glow, and a grain noise filter to give light shape. Builds coherent color identity across sprite, UI and comic cutscenes, ships a free Steam demo with two episodes, and reports the lighting changes made characters read better and the neon nightlife palette hit the intended mood.
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chapters (13)
- 0:00Intro
- 0:24About Inna
- 1:46Colors Arent Real
- 8:28Trailer
- 9:53Identity
- 17:47Lighting
- 20:31Perception
- 25:20Parents House
- 26:15Color Categorization
- 26:44Narrative
- 28:15Other Color Effects
- 31:42Books
- 32:51Gender
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