The Child, the Guardian, and the Guide - Get More from Your Actors
summary
Game voice sessions are often short, sterile, and read-on-first-seeing, so performance succeeds when direction targets two actor parts: the inner child (imaginative, associative play) and the guardian (craft, translation, boundaries). Practical tools: feed vivid environment details and sensory anchors, give clear verbs/objectives not line-reads, supply scene partners or feed-lines, match energy, and share vulnerability to build trust. Budget an actor’s attention—technical micromanage burns energy—hire or act as a director to translate dev needs into playable prompts.
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chapters (8)
- 0:00Introduction
- 6:26Voiceover challenges
- 15:47Actor's dual selves
- 26:41Director as guide
- 39:18Directing inner child
- 47:43Technical direction
- 55:01Safe space for performance
- 56:05Q&A
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