~/talk

Designing the Cities of Skyrim

Talkat Konsoll 2019 · 2019-10-17..10-18· [game-development]
links:none on file
slides:none on file

Skyrim’s cities are practical design exercises: nine major cities with roughly 50–70 NPCs each, about 70,000 lines of dialogue, distinct art and architecture (Whiterun as wood and wind, Windhelm as stone and snow), scripted opening scenes that signal city themes, faction headquarters reused as dungeons, a serial killer in Windhelm city quest handled with radiant replacements, Civil War battles trimmed to a few cities, the Windhelm arena or “pit” cut, and midproject scripting and performance limits forcing reuse and compromise.

AI-written summary · about

  1. 0:00Start
  2. 0:58SOLSTHEIM
  3. 5:33WHITERUN?
  4. 7:16DISTRICTS
  5. 10:13WINDHELM
  6. 11:11NOPE - HOGSMEADE
  7. 11:42THEME
  8. 13:47DESIGNER MAP
  9. 13:57DESIGN TO SHIP
  10. 19:08OPENING SCENES
  11. 24:49FACTION HEADQUARTERS
  12. 25:58QUESTS
  13. 40:16DRAGONS!
  14. 42:14WHAT DIDN'T MAKE THE CUT?
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