~/talk

State Of The Industry

Talkat Konsoll 2017 · 2017-10-05..10-06· [game-development]
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Panel lays out concrete shifts: publishers cut output from 60 titles in 2008 to 8 in 2016, crowdfunding platforms (notably crowdfunding via Fig) let audiences validate projects early, Kim’s and Castles doubles investor returns and raises ~$2M after a $15k goal, Steam Direct’s paid gate and new influencer/wishlist rules change discoverability, so paid Facebook/Google ads and streamer-driven awareness become crucial, VR looks arcade-first with no home install base yet and forces 90fps engineering.

AI-written summary · about

  1. 0:00Introduction
  2. 1:29Industry challenges
  3. 3:14Fan engagement
  4. 5:00Gaming culture politics
  5. 7:08Game financing control
  6. 9:14Film lessons for games
  7. 11:21Marketing in indie games
  8. 13:50Community outreach
  9. 15:15Steam policy impact
  10. 16:17Streamers paid marketing
  11. 18:04Publishing distribution innovation
  12. 20:36Q&A VR market
  13. 23:31Console wars partnerships
  14. 26:45Game dev challenges
  15. 29:42Travel career growth
  16. 32:12Game journalism impact
  17. 34:23Career outside Norway
  18. 38:00Future goals skills
  19. 41:55Indie from film TV
  20. 48:56Closing
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