Game Evaluation and Scouting: Connecting Gamers with Business Strategies
summary
A concrete playbook: a reusable pitch deck template (on LinkedIn) plus email checklist asks for genre, short gameplay summary, platforms, engine, budget ask and timeline, trailer and a build—publishers prefer later-stage builds and target ~vertical-slice—while a few will sign from paper. Uses market tools like GameDiscoverCo, VGi / GameAnalytics and AltShift (Julian Corte) for competitor benchmarks and a proposed spider chart. Treat feedback by segmenting comments and only pivot when multiple partners flag the same mechanic; investors look for ~1.5x–5x ROI.
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chapters (17)
- 0:00Game evaluation basics
- 1:48Speaker’s gaming journey
- 10:59Key takeaways
- 12:45What gamers value
- 16:18Handling partner feedback
- 18:47Pitch email tips
- 25:04Pitch deck breakdown
- 33:51Evaluating builds
- 36:38Pitching to partners
- 39:49Bias and market research
- 45:32Trends and partners
- 47:00Q&A on competitive games
- 49:10Trends vs fads
- 51:18Valid feedback vs noise
- 53:50Balancing partner needs
- 56:02Preparing for Asian markets
- 1:00:16Final advice
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