~/talk

Game Evaluation and Scouting: Connecting Gamers with Business Strategies

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slides:none on file

A concrete playbook: a reusable pitch deck template (on LinkedIn) plus email checklist asks for genre, short gameplay summary, platforms, engine, budget ask and timeline, trailer and a build—publishers prefer later-stage builds and target ~vertical-slice—while a few will sign from paper. Uses market tools like GameDiscoverCo, VGi / GameAnalytics and AltShift (Julian Corte) for competitor benchmarks and a proposed spider chart. Treat feedback by segmenting comments and only pivot when multiple partners flag the same mechanic; investors look for ~1.5x–5x ROI.

AI-written summary · about

  1. 0:00Game evaluation basics
  2. 1:48Speaker’s gaming journey
  3. 10:59Key takeaways
  4. 12:45What gamers value
  5. 16:18Handling partner feedback
  6. 18:47Pitch email tips
  7. 25:04Pitch deck breakdown
  8. 33:51Evaluating builds
  9. 36:38Pitching to partners
  10. 39:49Bias and market research
  11. 45:32Trends and partners
  12. 47:00Q&A on competitive games
  13. 49:10Trends vs fads
  14. 51:18Valid feedback vs noise
  15. 53:50Balancing partner needs
  16. 56:02Preparing for Asian markets
  17. 1:00:16Final advice
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