After the Event with Ash and INDIE | Building Strong Publishing Partnerships
Talkat IndieGameBusiness Deep Dive: Building Strong Publishing Partnerships 2026 · on Wednesday, 2026-05-27·
summary
Clear, specific pitching beats long descriptions: have a 10-, 30- and 60-second pitch, a short deck and a detailed follow-up, condense 10 slides into five for four‑minute speed pitches, and show gameplay second slide. Remove friction—no NDA up front—and give contact and trailer immediately. Publishers perform due diligence (socials, legal, corp records), vet teams, and treat deals as capital deployment; milestone approvals control cashflow. Negotiate marketing commitments, endings, and revenue definitions, and hire a games-savvy attorney (one panel reviewed ~3,000 agreements).
AI-written summary · about
chapters (11)
- 0:00Welcome
- 1:35Conference overview
- 3:39Pitch deck essentials
- 14:30Publisher due diligence
- 20:34Indie studio management
- 26:35Game production process
- 29:44Publisher relationships
- 39:13Post-deal publisher trust
- 45:09International partnerships
- 50:47Publisher agreements
- 1:01:06Q&A
related talks
59mHow to Pitch Your Game to Publishers
50mPanel: The Perfect Storm: Identifying the Best Time to Connect With Publishers
08mReach Success By Pitching Your Game The Right Way
01h 00mThe Basic Ingredients of a Pitch Deck
29mA Deal with a Publisher: Why and How
25mAdvice Into Action: Adapting Your Pitch For A Pandemic
30mWhy Game Devs Need Strong Game Publishers
30mWorking with Independent Developers: Lessons Learned Over the Years
