~/talk

Why UX is not only the Responsibility of the UX'er

Talkat GOTO Copenhagen 2015 · 2015-10-05..10-06· [design-collaboration]
links:none on file
slides:none on file

Argues that UX cannot be a last‑minute “fairy dust” fix and lists concrete failures: bringing UX in too late, with too little budget, or keeping it too detached from product teams causes flawed outcomes. Gives examples: a weather app that prioritizes graphics over missing core features, autoplay video on NFL that alienates users, and deceptive Java toolbars that break trust. Cites measurable UX constraints—0.1s unnoticed, 1s noticed, 10s abandonment—and promotes early field research, personas, remote asynchronous testing and embedding UX roles in teams.

AI-written summary · about

  1. 0:00Intro
  2. 1:12About me
  3. 3:00Show of hands
  4. 4:15Interaction Designer VS Visual Designer
  5. 5:08LinkedIn
  6. 6:30Areas of specialization
  7. 8:16Im a fairy
  8. 8:59The scapegoat
  9. 9:40Too little
  10. 10:30Too late
  11. 11:30Too far away
  12. 12:59UX activities
  13. 16:00UX is not a bubble
  14. 17:08Maslows Hierarchy of Needs
  15. 18:56Data and Content
  16. 20:31Stakeholders
  17. 21:11Form fields
  18. 23:09Marketing
  19. 26:30Legal
  20. 27:33User Experience
  21. 28:32Visual Design
  22. 30:04QR Codes
  23. 31:03Content
  24. 32:05Performance
  25. 33:19Less is more
  26. 38:53Questions
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