Meet the Devs: Candle Knight
summary
A 2.5D action platformer built in Unreal Engine 4 (started on 4.22, later upgraded) that centers on a three‑state Ignis system — Warm, Ignited, Blaze — which trades defense for flashy, high‑risk combos and changes attack values; combat uses fighting‑game techniques like hit stop, hit stun, dash‑cancel and aerial slashes to enable tight, comboable movement. Development yields a mechanical boss (Automaton King) with spiral traversal and painting puzzles, earns an Epic MegaGrant, Tokyo Game Show exposure and positive reception on Steam and Epic.
AI-written summary · about
chapters (9)
- 0:00Intro
- 2:39Mario
- 6:06Hector
- 7:40Hugo
- 10:09Ignis System
- 12:35Project Management
- 13:56Reception
- 15:32Inspiration
- 17:03Conclusion
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