How Did You Ship That??? A Postmortem: The Cartomancy Anthology
summary
An anthology of 22 games by 80+ contributors ships after ~1 year on a ~$39,000 budget, paying a $1,000 stipend per team and an even rev-share for two years. The project builds a launcher-style Hub and a Hub API that loads one executable per game; legal work uses work-for-hire contracts with reuse clauses. Organizing required checklists, promo kits, crowdfunding mockups, lots of paperwork, accountants, video-update “letters,” and deadline shifts; teams drop, geopolitics and burnout hit, but the Hub and games launch successfully.
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chapters (9)
- 0:00Introduction and overview
- 1:30Project goals and timeline
- 3:27Logistics and financial plan
- 6:21Documentation and legal setup
- 9:00Tech, design, and marketing
- 11:05Kickstarter and branding
- 13:37Building trust and team care
- 18:06Hard lessons in leadership
- 20:10Final reflections and thanks
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