~/talk

Meta Horizon Start Developer Story: Sugar Madness

Talkat Game Developers Conference 2025 · 2025-03-17..03-21· [webxr]
links:none on file
slides:none on file

Sugar Madness builds a fast VR arcade shooter in Unity with Blender and AI-assisted texturing, shipping on Meta Quest with leaderboards and in‑app purchases; development takes about five months so far. Levels use dynamic level generation: three biomes, wave and rail chunks shuffled per run. Bosses use weighted probabilities — five possible attacks per phase, three chosen each encounter, with earlier moves returning boosted. Multiplayer uses Unity Net Code, four match formats, Oculus asset streaming for Unity, and a dual solution to make dodging honest (lock player vs simulate projectile).

AI-written summary · about

  1. 0:00Introduction to Sugar Madness
  2. 6:53Increasing replayability via dynamic level generation
  3. 8:18Defensive mechanics
  4. 9:32Solving challenges with help from the Start community
  5. 10:38Developing multiplayer mode
  6. 12:12Leveraging First Hand in Unity
  7. 13:25Leaderboards
  8. 13:50Social features
  9. 14:41In-app purchases and add-ons
  10. 17:04Q&A
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