Meta Horizon Start Developer Story: Sugar Madness
summary
Sugar Madness builds a fast VR arcade shooter in Unity with Blender and AI-assisted texturing, shipping on Meta Quest with leaderboards and in‑app purchases; development takes about five months so far. Levels use dynamic level generation: three biomes, wave and rail chunks shuffled per run. Bosses use weighted probabilities — five possible attacks per phase, three chosen each encounter, with earlier moves returning boosted. Multiplayer uses Unity Net Code, four match formats, Oculus asset streaming for Unity, and a dual solution to make dodging honest (lock player vs simulate projectile).
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chapters (10)
- 0:00Introduction to Sugar Madness
- 6:53Increasing replayability via dynamic level generation
- 8:18Defensive mechanics
- 9:32Solving challenges with help from the Start community
- 10:38Developing multiplayer mode
- 12:12Leveraging First Hand in Unity
- 13:25Leaderboards
- 13:50Social features
- 14:41In-app purchases and add-ons
- 17:04Q&A
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