~/talk

Why UX and FOSS clash and what we can do about it

Talkat FOSS Backstage 2024 · 2024-03-04..03-05· [open-source, ux-and-product-design]
links:none on file
slides:none on file

Argues that the real clash is an imagined user = programmer versus a non‑programmer user model, tracing it to Norman 1981 vs Unix rebuttals, and shows three collaboration modes: assimilation (“learn git”), company‑mediated processes, and a third way inspired by itch.io hobby games. Gives concrete practices: distribute as zip/executable, prefer SVN for binary assets, collect quick phone‑based feedback instead of formal tests, split work into assets/scripts/engine, and favor small‑team tooling that welcomes images and sketches rather than plain‑text‑only workflows.

AI-written summary · about

  1. 0:00Introduction to UX and FOSS conflicts
  2. 1:26Historical roots of the clash
  3. 8:33Common collaboration models
  4. 12:22Hobbyist games as inspiration
  5. 18:20Summary and solutions
  6. 21:50Closing remarks and Q&A
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