~/talk

Ambient Computing: Physical & Digital

Talkat FITC Amsterdam 2020 · 2020-02-24..02-25· [webxr, web-platform]
slides:none on file

Argues that ambient computing means a device‑agnostic compute session with contextual awareness, demonstrated with Unity prototypes like Editor XR and Project Mars and with examples such as cross‑device state (pause Spotify on phone resume on laptop), emerging OS ideas like Google Fuchsia and spatial labs like dynamicland. Traces lineage from Memex (idea born 1945 but never built) through Engelbart’s 1968 demo to Weiser’s ubiquitous computing, and flags hard problems: intent inference, data standardization, privacy.

AI-written summary · about

  1. 0:00Introduction
  2. 0:33What is Unity
  3. 3:12Agenda
  4. 6:05Vannevar Bush
  5. 8:27MMX
  6. 10:23ARPANET
  7. 14:15HumanComputer Interaction
  8. 16:42The Human Mind
  9. 18:50Most Profound Technologies
  10. 19:50Distributed Computing
  11. 23:56Ubiquity Computing
  12. 25:47Disappearing Tech
  13. 27:08Operating Systems
  14. 30:56Augmented Reality
  15. 32:01ephemerality
  16. 33:43The big question
  17. 38:56Experiment
  18. 41:43Personalization
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