~/talk

No me hagas pensar: UX/UI para desarrolladores

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Basic UX/UI principles with concrete numbers and tactics: follow Design Thinking stages (empathize, define, ideate, prototype, test), run Figma prototypes with representative users, and deliver a UI kit / style guide when possible. Limit menus to about 5–9 items, keep font around 16px with 1.25–1.5 line-height, expect two thirds of traffic on mobile, aim for <2–3s visible load, and make animations <400ms. Users scan in an F-pattern, remember first and last items, and prefer familiar patterns over novel controls.

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  1. 0:00Start
  2. 1:50Talk Summary
  3. 2:54Introduction and Concepts
  4. 3:28What User Experience is For
  5. 4:53Examples of Design Mistakes
  6. 5:49Basic Nomenclature
  7. 7:14Difference Between UX and UI
  8. 8:09Design Kit
  9. 10:36Testing Phase
  10. 11:21Design Phase
  11. 12:28User Interaction
  12. 12:59Poor User Experience
  13. 14:06Avoiding User Frustration
  14. 14:34Design Patterns
  15. 18:45Aesthetic Effect
  16. 20:09Scanning
  17. 21:13Long Scroll
  18. 22:43Load Time
  19. 24:32Devices
  20. 25:45Users
  21. 26:02Avoiding Visual Overload
  22. 27:45Semantic Markup
  23. 29:05Errors
  24. 32:10Animation
  25. 40:55Farewell
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