Global Anti-Racism in XR
summary
Claims that XR can drive racial justice but that good intentions are insufficient lead to building a multi‑phase VR piece called 1000 Cut Journey that uses rotoscoped actors and embodied interactions to place users in a Black male life across childhood adolescence and adulthood aimed at white liberals. Development follows a transdisciplinary nonhierarchical process, multiple empirical studies occur in lab and public settings, and results show some attitude shifts but mixed effects requiring iteration.
AI-written summary · about
chapters (9)
- 0:00Start
- 3:15Distinction between Ethics and Justice
- 4:50Racism as Systems
- 5:04Anti-Black Racism
- 7:17White Supremacy
- 8:21Distinction between Identity and Positionality
- 13:11What Do We Mean by Anti-Racism
- 23:39Target Audience
- 37:24What Have We Learned
related talks
52mXR for Creative, Brand, and Design
28mNarrative Design for XR
19mHow XR Environments Shape User Behavior
10mQualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ...
39mReinvigorating customer experiences: Are you ready for XR tech?
33mXR for Kids
30mAin’t None of Y’all Safe!: Achieving Social Justice in digital spaces
47mCreating XR Stories
