~/talk

Pontus Wärnestål | Compass UX Session 2025

slides:none on file

Argues that a Conversational Design System (CDS) adapts visual design systems to dialogue by defining reusable dialogue components, pattern libraries and meta tokens to lock brand constraints; it sits as a filter between user input and optional LLMs to prevent tone drift and reduce hallucination risk. Shows an automotive Seeker example, uses Wizard‑of‑Oz testing and months of iteration to craft and QA apologies, clarifications and confirmations, and exposes style tokens and conversational primitives for instantiating multiple brands and personalization.

AI-written summary · about

  1. 0:00Introduction
  2. 1:03Pixels to conversational design
  3. 2:09Interaction design in UX
  4. 4:19Natural language dialogue challenges
  5. 6:26Conversations as visual interfaces
  6. 8:32Tools and guardrails in design
  7. 9:15Limitations of raw LLM solutions
  8. 10:58Introducing conversational design system
  9. 13:05Design system framework
  10. 16:25Goals and meta tokens
  11. 19:12Components and patterns
  12. 21:45Dialogue quality crafting
  13. 23:10Prototyping with Wizard of Oz
  14. 24:33Impact on interaction design
  15. 26:24Q&A
  16. 36:19Final Q&A and closing remarks
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