STEM to STEAM Advocacy to Curricula
Talkat CAST 2014 · on Wednesday, 2014-08-13· at 09:15· 10th fl Rosenthal Pavillion, Kimmel Center for University Life·
summary
RISD's STEAM movement adds Art and Design to STEM and connects that shift to education policy and two U.S. House resolutions. It explains STEAM as both curricular content and a set of methods—hands-on material exploration, embracing failure, iterative hypothesis testing, and synthesis-focused problem framing—emphasizing curiosity-driven creative practice.
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chapters (14)
- 0:00Start
- 23:40Designing for Deep Space
- 24:24Pocket Patient
- 29:46Intuitive Tools for Innovative Thinking
- 31:53Observing
- 32:15Imaging
- 32:41Abstracting
- 34:30Pattern recognizing
- 34:55Pattern forming
- 38:13Dimensional thinking
- 39:23Modeling
- 39:45Playing
- 40:08Transforming
- 40:20Synthesizing
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