~/talk

STEM to STEAM Advocacy to Curricula

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slides:none on file

RISD's STEAM movement adds Art and Design to STEM and connects that shift to education policy and two U.S. House resolutions. It explains STEAM as both curricular content and a set of methods—hands-on material exploration, embracing failure, iterative hypothesis testing, and synthesis-focused problem framing—emphasizing curiosity-driven creative practice.

AI-written summary · about

  1. 0:00Start
  2. 23:40Designing for Deep Space
  3. 24:24Pocket Patient
  4. 29:46Intuitive Tools for Innovative Thinking
  5. 31:53Observing
  6. 32:15Imaging
  7. 32:41Abstracting
  8. 34:30Pattern recognizing
  9. 34:55Pattern forming
  10. 38:13Dimensional thinking
  11. 39:23Modeling
  12. 39:45Playing
  13. 40:08Transforming
  14. 40:20Synthesizing
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