~/talk

Closing keynote: Feels good, man - What is a playful game…

TalkinFrenchat BDX I/O 2018 · on Thursday, 2018-11-08· [game-development, creative-coding]
links:none on file
slides:none on file

The talk examines what makes a game feel fun or «rigolo», discussing the design elements and player experiences that create enjoyable gameplay. It explores concrete factors like mechanics, feedback, pacing, and emotional responses that contribute to a game’s pleasurable feel.

AI-written summary · about

  1. 0:00Keynote introduction
  2. 3:57Corps loops definition
  3. 12:53Dead Cells traversal example
  4. 20:14Dead Cells combat example
  5. 25:13Phoenix Wright gameplay
  6. 29:27Visual feedback in apps
  7. 31:54Conclusion
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