Passage
summary
Passage delivers full Unreal Engine 5 worlds streamed to any browser or phone with zero client processing, running on aos and claiming a 70% GPU cost reduction. Closed beta shows 80 paying teams, 850 events, about 5,000 hours of usage (~2,500 GPU hours), and earlier tests that brought 250,000 users at roughly 1% of prior cost. Agencies see 50% agency margins versus ~5%, and the system supports video face layers and instant calendar scheduling.
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