Educating through technology
summary
A presenter explains using classroom technology (programming, electronics and related tools) to teach not only theoretical knowledge but also hands-on experiences, collaboration, imagination and values. The approach focuses on making children creators of their own reality through team work, practical projects and sensory, close experiences rather than passive spectators.
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chapters (9)
- 0:00Introduction
- 2:33Digital natives and learning
- 5:05Playful and creative activities
- 8:02Practical and maker learning
- 10:13Free tech and tools
- 13:23Scratch and basic coding
- 15:11Educational goals with Scratch
- 18:43Evaluation and final projects
- 21:563D printing and closing








