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The missing link between business need and software development: product design

Talkat Wildcard Conference 2013 · on Friday, 2013-09-13· [design-collaboration]
links:none on file
slides:none on file

Argues that participatory product and service design closes the gap between buyer requirements and working software by creating executable prototypes, not specs. Uses paper mockups, cardboard labs, staged role‑play and service blueprints to simulate end‑to‑end processes, run rapid iterations (often four rounds in a day or two), and capture validated user behavior, edge cases and empathy. Demonstrations include a library kiosk, a wearable trainer and a hospital ward; outcomes are cheaper learning, stronger ownership and prototypes that actually work in context.

AI-written summary · about

  1. 0:00Intro
  2. 1:08What is Kozai
  3. 2:01Who is Kozai
  4. 3:06Agenda
  5. 3:43The problem
  6. 5:46The disconnect between buyer and better
  7. 6:39Example of a disconnect
  8. 8:53Complexity
  9. 10:20Outsourcing ownership
  10. 11:51Requirements gathering
  11. 13:05Agile software development
  12. 13:32Designing feedback
  13. 13:44Design
  14. 15:44Ethnography
  15. 17:23Knowledge
  16. 18:04A naive waterfall
  17. 19:40Initial product owner
  18. 20:44Prototypes
  19. 22:15Design Cloud
  20. 23:11Participatory design
  21. 24:23Prototyping
  22. 25:36User Interfaces
  23. 26:56Library
  24. 28:00Sport
  25. 30:05User Story Map
  26. 35:15Cardboard Hospital
  27. 35:57Advantages of participatory design
  28. 38:12Empathy
  29. 39:16Questions Comments
  30. 47:31Conclusion
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