Kinect — the Eyes and Ears of Windows
summary
Kinect for Windows demos concrete capabilities: a four‑mic array does directional speech, the depth camera plus RGB yields 40 cm to 3 m near‑mode tracking versus 80 cm to 4 m on Xbox, skeleton and face tracking run at about 30 fps, and Kinect Fusion builds real 3D meshes with color (SDK 1.8). Interaction SDK supplies hand cursors, push‑forward presses and open/closed grab scrolling. Kinect Studio records and replays sensor streams. Xbox hardware is cheaper but Windows device and licensing cost about $250 versus $125.
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chapters (17)
- 0:00Kinect for Windows intro
- 2:04Kinect hardware overview
- 4:54Windows vs Xbox Kinect
- 8:26How depth sensing works
- 10:28SDK streams and features
- 12:14Speech recognition demo
- 14:00Skeleton tracking demo
- 18:36Ghost detection myth
- 21:07Advanced SDK features
- 21:51Face tracking tech
- 23:003D scanning with Fusion
- 25:09Interaction design challenges
- 29:42SDK 1.7 interaction model
- 34:29Kinect for WPF apps
- 36:54Green screen separation
- 38:19SDK socket server
- 39:27Q&A
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