Unreal Build: Broadcast & Live Events 2021
2021-06-16
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| title | author | length |
|---|---|---|
| Unreal Build: Broadcast & Live Events Sizzle | 01m | |
Broadcast and live event production professionals from around the world are creating amazing experiences with Unreal Engine. Get a glimpse into some of the… | ||
| Unreal Build: Broadcast & Live Events Welcome Message | Marc Petit, Bernt Johannessen | 05m |
Brief overview of customer case studies from Weather Channel, Disguise, Lux Machina, Prismax, Al Arabiya plus panel conversations including BBC, Sky Sports… | ||
| Fireside Chat With deadmau5 | Exploring Music's New Digital Reality | Joel Zimmerman, deadmau5 | 27m |
Real-time pipelines replace costly rehearsals: a 2 MB TouchDesigner previs proves useful but not distributable, so Unreal Engine imports stage models, pipes in… | ||
| Designing Latin America's First Virtual Music Festival | Joris Corthout | 17m |
Prismax moves Tecate Pa’l Norte online as Tecate Pa’l Norte Virtual, building floating-island stages in Unreal Engine, recording artists twelve days on… | ||
| Connected by Wonder: When Physical and Virtual Worlds Collide | Céline Mornet | 12m |
Moment Factory explains how realtime game engines replace slow renders: they portstage concert assets into Unreal Engine 4.26 DMX integration, rebuild layered… | ||
| Reinvent Storytelling Through XR and LED Technology | TOM ROCKHILL | 07m |
Disguise describes a workflow that pairs Disguise hardware/software with Unreal Engine to drive LED XR stages for live and remote productions; examples include… | ||
| Lessons From the Field: Show Controls for Live XR | Danny Firpo | 09m |
All of it Now and Far Right Productions integrate Unreal Engine 4.26, Disguise XR and a DMX pipeline to run the Rocket League® Llama‑Rama Kaskade show with… | ||
| Unreal Engine 4.27 Preview for Live Events | Sevan Dalkian | 05m |
Unreal Engine 4.27 previews a practical pipeline for live events: nDisplay now visually imports and composes displays, defines cluster configuration, maps… | ||
| Fireside Chat | Eric Shanks, Zac Fields | 32m |
Fox Sports says it builds concrete tools not just visuals: it created the yellow first-down line and the glowing puck, rigs real‑time telemetry to stick… | ||
| Real Stories Using Unreal | Fadi Radi | 09m |
Al Arabiya uses Unreal Engine daily to build hyper-realistic models and live real-time play-out for news segments, replacing offline compositing by importing… | ||
| 24/7 Virtual Weather: Designing the Ultimate Weather Network | Michael Potts | 08m |
A fully virtual studio is built in the Unreal Engine and runs live every day of the year as 24/7 virtual weather, driven by real-time API feeds into Zero… | ||
| Breaking records: League of Legends, World Championships 2020 | Philip Galler | 08m |
A live XR broadcast for League of Legends Worlds 2020 builds multi-camera, multi-frustum scenes in Unreal, drives ARRI SkyPanels driven by Unreal via DMX from… | ||
| Executive Panel: Virtual Production for Broadcast Sports | Jason Dachman | 34m |
Roundtable reports show Unreal Engine powering AR/XR and virtual sets across BBC, ESPN, Sky Sports and NFL Media with concrete workflows: volumetric captures… | ||
| Unreal Engine 4.27 for Broadcast | Andy Blondin | 04m |
Unreal Engine 4.27 adds a customizable web application built on an expanded remote control API that exposes scene properties and now supports OSC, DMX, MIDI… | ||
| Unreal Build: Broadcast & Live Events Closing Message | CRAIG LALIBERTE | 02m |
Summary says Unreal Engine is driving broadcast and live events with real-time 3D, claiming it transforms pipelines and enables next-generation interactive… | ||
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