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Hardspace: Shipbreaker Tech Talk: Explosions with VFX Graph

Talkat Unite Now 2020 · 2020-04-14..04-16· [creative-coding]
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Unity Visual Effect Graph drives explosions with exposed parameters and code: Size 1–5 remaps to particle counts per system (example: 200–1,000 particles via a Remap Float), Color uses a Gradient, Speed is set from Rigidbody magnitude and applied as Z force after Quaternion.LookRotation. Events pick which sub-systems play so one VFX prefab produces four explosion types (Fire, Cryo, Electric, FuelX); Electric caps at ≤2 m and the system works in-engine with ScriptableObject data reuse and Shader.PropertyToID for efficient parameter setting.

AI-written summary · about

  1. 0:00Hardspace: Shipbreaker intro
  2. 0:42VFX Graph overview
  3. 2:50Dynamic explosion parameters
  4. 6:45Explosion variation events
  5. 8:10Explosion effects demo
  6. 10:05Data-driven explosion code
  7. 11:07Explosion data in ScriptableObjects
  8. 12:35Spawning VFX effects
  9. 13:39Size color speed settings
  10. 14:21Triggering explosions in code
  11. 14:45Explosive props demo
  12. 15:39VFX Graph benefits
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