~/talk

Fruit Ninja 2 Tech Talk: Creating with data-driven components

Talkat Unite Now 2020 · 2020-04-14..04-16· [game-development, component-design]
links:none on file
slides:none on file

Halfbrick builds a small MVVM-like system that lets artists and designers wire UI to player data without code: DataBinding component uses reflection to target component properties (Sprite, Color, Text, SetActive) and pulls values from scriptable-config-backed data sources, updating in real time. An Animator bool param helper drives animation state. Demo shows unlocking events, timers, icons and progress populated instantly from the data array — workably simple, editor-driven, and fully functional in the demo.

AI-written summary · about

  1. 0:00Intro
  2. 1:13Components
  3. 6:15Event Properties
  4. 8:23Demo Scene
  5. 9:55Data Sources
  6. 11:36Event Cards
  7. 11:58Scene Manager
  8. 12:15Updating Art
  9. 15:09Active and Unlocked
  10. 19:48Animator
  11. 21:54Data Source
  12. 22:46Outro
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