~/conference

Unite Australia 2014

date:2014-10-27
location:Melbourne, Australia
series:Unite Australia · one edition

Unity developers, mobile game developers, indie game developers, tools and build engineers, network programmers, audio programmers, ui engineers, product and monetization managers

x86 Android support and profiling; peer-to-peer serverless sharing; Voxiebox volumetric display; Unity UNet multiplayer stack; audio mixer and DSP plugins; new MIT-licensed UI system; IL2CPP and WebGL performance; Everyplay video sharing integration; Unity Ads monetization tools; Windows Store export and trial mode; build pipeline scaling with Jenkins; Android low-latency OpenSL path

titleauthorlength
HII: A Communication and Sharing Platform in 3DDorian Johannink20m
A Unity-built communication platform that runs entirely peer-to-peer and serverless, transferring any-size files directly between users’ machines (demo shows a…
Talk on
Big Android: Reaching the Masses! Adding X86 Support To Your GameTrapper McFerron27m
Unity 4.6/5 now produces a fat APK that includes both ARM and x86 native libraries (only ~+6 MB in the Angry Bots example) and you can publish per-ABI slim…
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Unity and Voxiebox: Holographic GamingWill Tamblyn, Gavin Smith57m
A working volumetric projector called Voxiebox is built by spinning a projection surface (early helix, now an up‑and‑down blade) and projecting thousands of…
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Scaling Indie - Making Bigger Games With UnityDan Treble43m
Unity projects scale into real problems: asset storage grows to 32 GB of source assets, builds swamp editors and take days to sync, and nested prefab…
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Unity's New Multiplayer System (UNet)Sean Riley41m
New Unity networking (UNet) is a two‑layer system with a C++ UDP transport offering channels (reliable / unreliable / “last only”), plus C# high‑level APIs…
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Audio In UnityWayne Johnson48m
Unity ships a new audio mixer asset that creates hierarchical groups, routable sends/receives, snapshot blending and per-parameter snapshots; edits persist…
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The New UI System DeconstructedTim Cooper59m
Unity’s new UI tools are a ground-up rewrite — three years of work, everything restarted two years ago — that pairs canvas batching in C++ with an extendable…
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KeynoteEric juel59m
Unity reports growth from ~100k to millions of users and cites 9 billion mobile installs and 500 million desktop installs; announces Unity Learning System with…
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Carl Callewaert on Everyplay and Unity AdsCarl Callewaert55m
Everyplay records gameplay at runtime, creates an editable movie file with optional facecam and metadata, and shares it without leaving the app so players post…
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Unity and the Windows StoreMichael Kordahi52m
Windows Store now hosts ~500,000 apps with ~640,000 registered devs and carrier billing on roughly 100 operators, and Unity export to Windows is subsidized so…
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