~/talk

The power of positive transformation

slides:none on file

Argues that positive behavioural shaping — using immediate, chosen rewards like clicker and treats — produces repeatable change, with examples: a dog trained to run up a wall in 20 minutes, kids learning the Fosby Flop in an afternoon, and a step dog offering paper for rewards. Recommends breaking goals into atomic steps, using templates as forms and even put documentation into the build pipeline so checks enforce desired behaviour, and committing long term until it becomes intrinsic.

AI-written summary · about

  1. 0:00Introduction
  2. 2:54Dog training performances
  3. 7:34Positive training theory
  4. 12:04Live demo: reinforcement
  5. 13:55Team goals and alignment
  6. 20:11Successive approximation
  7. 23:40Short-term vs long-term rewards
  8. 26:39Writing documentation example
  9. 29:12Yearly review as training
  10. 32:50Behavior change principles
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