DON'T TRUST THE TRUTH!
summary
Argues that technologies from linear perspective to VR and big data repeatedly turn a creator’s choices into “the truth,” producing predictable errors: Matteo Ricci’s carved world map that erased nuance, National Geographic doctoring skin tones, Google’s algorithm tagging Black people as “gorillas,” and HP webcams that failed on darker faces. Shows corrective examples: the VR film 6x9 built with six advisors and a survivor to recreate cell details versus a flatter competing film. Labels these failures perspective collision and prescribes deliberate perspective shifting and iteration.
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chapters (12)
- 0:00Renaissance art and perspective
- 3:15Single perspective myth
- 7:53Jesuits and Chinese paintings
- 10:03Matteo Ricci’s world maps
- 13:12Photography as truth
- 18:09Mirrors and truth machines
- 22:21VR empathy machine claims
- 26:16VR films and perspective collision
- 35:28Software bias and perspective collisions
- 41:11Social wear problem
- 46:06Perspective shifting skills
- 47:02Q&A and truth seeking
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