How to enjoy WebVR right now
summary
WebVR already runs in browsers using a WebVR polyfill and the A-Frame framework; the repository provides a webpack + Babel boilerplate, Nunjucks templates and examples so a site runs on mobile and works inside Cardboard with no native SDKs. A prototype tries to map smartphone accelerometer/orientation into walking but fails due to persistent accelerometer noise and physics edge cases. Planned additions: WebSocket multiplayer, a CLI to scaffold scenes, and an accelerometer normalizer to retry movement input.
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chapters (16)
- 0:00Introduction and speaker intro
- 2:26What is virtual reality
- 4:37WebVR API basics
- 7:07Polyfills and frameworks
- 9:47Generating VR content
- 13:32Google Cardboard solution
- 16:30User experience focus
- 17:13Environment project overview
- 18:45Boilerplate setup demo
- 20:10Webpack and Babel integration
- 21:38Template engine in A-Frame
- 23:47Immersive experience goals
- 24:52Simulating user movement
- 28:12Accelerometer challenges
- 31:16Conclusions and future work
- 33:53Final answer and Q&A
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