~/talk

Building a Pong playing AI in just 1 hour (plus 4 days training...)

Talkat PyData London 2016 · 2016-05-06..05-08· [machine-learning, python]
links:none on file
slides:none on file

Claim: build an AI to master Pong Pong in 1 hour (plus 4 days training...) using concrete methods: Q-learning, deep nets and Tensorflow. Implements tiny games — half‑pong 40×40 and mini‑pong — with binary frames, experience replay and epsilon‑greedy exploration. Code and checkpoints are on GitHub and slides link; training runs on CPU but benefits from GPU; convolutional nets with pooling boost score to roughly mid‑60s versus random baseline.

AI-written summary · about

  1. 0:00Introduction
  2. 7:07Reinforcement learning basics
  3. 12:40Q-learning with maze
  4. 17:24Q-learning in TensorFlow
  5. 23:51Q-learning for Pong
  6. 27:23Deep learning for Pong
  7. 33:30Reinforcement learning libraries
  8. 39:54Debugging training
  9. 46:15Scaling to Atari games
  10. 49:18Q&A
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