Transformers for Game Log Data
summary
Applies a GPT-style decoder to game telemetry using PyTorch and nanoGPT-inspired code, trains on the Blade and Soul dataset (175M events, 77 base event types), experiments from tiny (~60k params) to mid models (~3–4M params) on Colab and A100 on GCP, uses vocabulary expansion to ~300 tokens and a context window of 24 (later 2048), gets usable player embeddings for clustering and best F1s ~0.86 via representation + random forest, but direct next-event generation performs worse.
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chapters (9)
- 0:00Transformers in game logs
- 5:03Why transformers for analytics
- 14:29Adapting logs for GPT
- 21:59Training on game data
- 31:36Evaluating predictions and segments
- 37:20Optimizing attention and context
- 38:45Production readiness?
- 40:07Key takeaways and future
- 41:32Q&A
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