Niantic's AR mapping lead on using Earth as an AR gameboard
summary
Niantic frames the real world as a game board by combining device tracking, 3D mapping and persistent shared anchors to support planet-scale AR with tens to hundreds of millions of players (Pokemon Go-level scale). Demonstrated prototypes include an ARKit brush and an Usher Reality “sure sketch,” a colors as a resource demo that mines room colors as game currency, multi‑user persistent overlays, and research telekinesis-style re‑rendering; the claim is that these systems enable cross‑location gameplay and reusable mapping infrastructure for other studios.
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chapters (7)
- 0:00Introduction and background
- 3:34What’s new in AR gaming
- 5:17Levels of interactivity in AR
- 10:14Real world as game content
- 12:23Planet-scale AR experiences
- 13:51Future of AR gaming
- 15:57Q&A on AR community and mechanics







