~/talk

How Wooga sees the mobile games industry evolving in 2016 and beyond

links:none on file
slides:none on file

Wooga argues revenue concentrates at the top as production costs rise and mid-size studios use one hit to fund new titles, citing a 300‑person studio, Bubble Island’s 95 million players and 9 million Facebook likes, and Futurama’s 30 million fans. Strategy shifts to owning the casual genre, building a network lifetime value across titles, using cross-game retargeting and in-game cross-links, measuring aggregated LTV, reusing legacy IP with Bubble Island 2 and exporting via Unity/WebGL while launching mobile first on iOS and Google Play.

AI-written summary · about

  1. 0:00Intro
  2. 0:36The mobile games industry
  3. 3:47Developing a network of casual games
  4. 8:16Marketing
  5. 10:44Questions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.