~/talk

Measuring the impact of misleading ads

Talkat Playtime EMEA 2024 · on Thursday, 2024-10-31· [privacy-and-compliance, developer-experience]
links:none on file
slides:none on file

User reviews tagged by Gemini show misleading ads appear in 25% of the top 500 games, a 40% YoY rise, and 87% of those reviews are one star. Short-term upper-quartile lifts look real—impressions +34% and installs +18%—but long-term damage scales with exposure: games running >25% misleading creatives halve day 28 retention, see store ratings drop ~0.4, and six-month revenue trails traditional ads by ~17%.

AI-written summary · about

  1. 0:00Introduction to misleading ads
  2. 1:04Defining and tracking the data
  3. 2:51Methodology for analysis
  4. 4:40Market trends and motivation
  5. 7:55Performance and long-term impact
  6. 12:22Comparing ad strategies
  7. 15:49Actionable takeaways
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