~/talk

WebXR For Cooperative Work, Thought, And Play

Talkat Philly ETE 2023 · 2023-04-11..04-12· [webxr, web-platform]
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slides:none on file

WebXR is a browser API that exposes headset position, orientation, and controllers while using WebGL or the new WebGPU for rendering; Chrome just shipped WebGPU in beta. Mozilla Hubs is presented as a lightweight, self-hostable social engine — like Hubs is a WordPress for 3D web apps — that adds spatial audio and shared-media cues to restore nonverbal signals missing from Zoom. Examples, history, and tradeoffs (simplicity wins: worse-is-better) are argued with concrete comparisons to Xanadu, the web, and Dynamicland.

AI-written summary · about

  1. 0:00Introduction to WebXR
  2. 1:27History of virtual reality
  3. 3:53Early VR pioneers
  4. 6:23Marshall McLuhan’s media theory
  5. 8:08Critique of the metaverse hype
  6. 10:33Computer-supported cooperative work
  7. 11:57Dynamic Land and learning
  8. 13:44Human-centered computing
  9. 16:37Doug Engelbart’s vision
  10. 19:23Memex and early computing
  11. 20:27Von Neumann architecture
  12. 22:11Grace Hopper’s compiler
  13. 23:34Limitations of video calls
  14. 25:47Compendium and wicked problems
  15. 27:53Worse is better concept
  16. 29:16UNIX vs Multics
  17. 31:01World Wide Web vs Xanadu
  18. 35:35Grace Hopper on transportation
  19. 38:46Breaking free from video calls
  20. 40:08Game engines and purpose-built tools
  21. 41:15Social presence in VR
  22. 43:02Hubs as social experiences engine
  23. 44:49Use cases and conclusion
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